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Devlog
Hiatus (making it official after a while)
November 25, 2024
by
Wilker
hi. to make it short: development has stopped for a while, about a month after my last update where i was starting the Rust rewrite, to focus on stuff to keep me sheltered. i wasn’t able to get back...
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0.0.5 (+ hotfix): about to fall in many senses
February 20, 2024
by
Wilker
#update
hello, everyone! in this update my friend Sphynx insisted that to make a proper stall physics, i would have to change the whole physics model in order to simplify the code, so in the end, he ended up...
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0.0.4 update! ft. the F1 key!
January 23, 2024
by
Wilker
#update, #flight-game
sorry i haven’t been working on it as much as i would have liked. i had to prepare myself for a test to hopefully finlally get a job in the coming months, and right after that i got some stupid rash...
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0.0.3 huge update!! ^~^
December 23, 2023
by
Wilker
#Update
you can now save your scores, and have some graphics and quality-of-life settings to mess around with! i hope this makes this game much more playable before it’s ready to expand the actual contents...
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FINALLY! i got a working build of the WebAssembly version!
December 13, 2023
by
Wilker
try it out and do your worst! XD and please tell me if lag spikes or anything similar are an issue! i want it to run well :3...
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ACTUAL fix attempt!
December 12, 2023
by
Wilker
#hotfix
hopefully this works for once! :3 give it a try!...
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fix attempt!
December 12, 2023
by
Wilker
how with index dot eithteeemmleml...
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First public release!
December 12, 2023
by
Wilker
#dev-build
hey everyone! i finally got a public release to show! now hoping i can do many more :3 please tell me what you think! i would love to hear it <3...
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First semi-closed build of a game i have is now published!
November 21, 2023
by
Wilker
Still learning to figure things out, not bad so far actually! Tell me what you think! :3...
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